Perhaps the greatest feature of Age of Conan: Hyborian Adventures is the promise of massive Siege warfare amongst warring guilds. Catapults hurling their fiery missiles, war-mounts bashing away at defensive walls and pvp galore. While this sounds fun and simple in theory, there is a long and tedious process to getting setup with the best possible defences and structures.
Since this process can be confusing to many, Lahon of ULtra Vires has put together a guide fo city building which he wanted to share with everyone. So read on young architects of Hyboria and learn what awaits you in your building endeavors. Thanks again Lahon for a great guide!
Frequently Ask Questions
Q. Do the building have to be built in a specific order?
A. Yes! & here it is...
1 Keep,
2 Trade Post,
3 Temple,
4 Library,
5 Barracks,
6 Theive's Guild,
7 Weaponsmith Workshop,
8 Armorsmith Workshop,
9 Alchemist Workshop,
10 Architect Workshop.
Walls, Towers & Gates Can Be Built Anytime After The Keep Is Built.
Q. Does the guild leader need to be an architect or can any guild member make a building?
A. No any player in the guild can be an architect and construct the city but remember all the cities resources and large amounts of money will need to be sent to that player for construction. I'd recommend using a trusted member only as this is a major investment. Remember architect is a very expensive class to level up having more then one can be a major burden on a small guild.
Q. Are plans consumed when something is built? And/Or turning them in for the quest?
A. Yes plans are consumed each time you build something and for the quests, they are NOT reusable.
Q. Can i use my quest plan to build anything instead of turning it to the npc?
A. Yes you can currently build the city buildings before actually doing the quest.
Q. Does an architect need to make two sets of plans for every building in order to advance to the next tier?
A. Yes one set for the quest and one set for the buildings themselves.
Q. Do any of the buildings actually do anything?
A. The Trade Post Provides one Trader NPC, the guild keep provides a extreamly small health bonus, and a siege npc spawns in the guild keep although some guilds are having trouble getting it to appear.
Q. Why do you lose the plans for a building once it is built.
A. Consumables... It's a gold sink, they keep inflation at bay and prices reasonable.
Q. Do we have to give our people rank to get the buffs from the city buildings?
A. No this rumor has been tested is it is NOT true!
Q. Is there going to be player housing that can be added to the cities one day?
A. No hard evidence one way or the other yet.. rumor mill says Barracks may have instanced housing in it for each member in the guild as well as spawning npc guards... wait as see!
General Information About Cities
Reserving a guild city location?
The Guild Leader must go to the guild management tab (available at level 20) half way down on the first page there is a zone reservation tool open it and select which of the 3 building zones you want to live in. Choices are Lacheish Plains, Poitain, and Purple Lotus Swamp. You may not currently choose which plot you are assigned within the zone, it's random. I recommend visiting each location before you pick they are very different.
After you have reserved the location it will tell you which instance you live in. Level restriction of 40 for the guild leader, and 24 members were required to reserve your plot, it was bugged when i did it and our city was reserved at level 22. I do not know if the GM's have since fixed this if you can confirm please post a screen shot of the denial because of your level.
Requirements for the guild...
All buildings are 24 members required, so is reserving a city plot.
PvE Nature Of the Towns, Enemy NPC's & Your Neighbors!
Three guilds are assigned to each city zone, on the pvp servers currently. Currently only the three guilds that live in your city zone can enter that zone.Enemy npc's are rumored to spawn and attack your city from time to time at the moment if this is intended it is disabled no npc's have been reported raiding a city to my knowledge.
Battlekeeps
They are not in Lachleish Plains, Poitain or The Purple Lotus Swamp, these are PVE city zones reserved to guilds that live in them. BattleKeeps Exist in Border Kingdom Aquilonian End, Boarder Kingdom Cimmerian End & The Border To Kush. To our knowledge each one of these areas only has one instance with 3 keeps in it a grand total of 9 battle keeps per server, representing each country. Requirements for these will come as we learn more and will be posted in the PvP related forums as well as in another thread here titled Battlekeep Building FAQ. Look for that in the next few days. The only requirement i know for sure for these is a tier 3 PVE City.
Spawning NPC's in your town
Barracks are rumored to spawn npc's in the city as well as to provide instance based player housing.. This is all rumors as you can build it but currently nothing happens will post more info when there is hard evidence.
Building Repair Costs & Maintenance
Currently this is also disabled will update when that changes.
Crafting Information
Quest Info
To complete all the quests for the first tier you have to make 18 plans in all. Two parchment(38 Silver Each) and one Drawing Ink(25 Silver Each) per plan from the merchant in the npc cities of Lachleish Plains, Poitain or Purple Lotus Swamp. 18.18g for the Quests.
Cost
Every quest requires you give the trainer samples of each of the plans.
So you are required to "buy" your levels basicly.
Each post in your city will require it's own plan, plans are not reusable they are consumed, this includes the buildings, walls, towers, ect...
Tier 1
Drawing Ink (25 Silver)
Parchment (38 Silver)
18 Plans Needed In Total
1.01g X 18 = (18.18 Gold Total Needed To Finish Tier 1 Quests)
Tier 2
Drawing Ink (25 Silver)
Papyrus (64 Silver)
18 Plans Needed In Total
1.53 x 18 = (27.54 Gold Total Needed To Finish Tier 2 Quests)
Tier 3
Drawing Ink (25 Silver)
Vellum (1.12 Gold)
18 Plans Needed In Total
2.49 x 18 = (44.82 Gold Total Needed To Finish Tier 3 Quests)
Each city zone varies in price, to find out how much your city will cost add up every building "stone". Each Tier has it's own total requirements check below under the tier sections for those numbers.
Also this spreadsheet holds the city costs as well but we warned it has not been updated to reflect the new values so the numbers are off.
http://spreadsheets.google.com/pub?k...z_iVEcg&gid=19
Tier 1 Building Information
Keep: Must be built first to allow construction of other buildings
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
150 Ash Tree - 15 Joist
200 SandStone - 20 Brick
50 Silver - 5 Plain Facade
100 Copper - 10 Brace
Tower:
Predecessors: Keep
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace
Corner Tower:
Predecessors: Keep
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace
Ending Tower:
Predecessors: Keep
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace
Wall:
Predecessors: Keep
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
10 Ash tree - 1 Joist
20 Sandstone - 2 Brick
Gate:
Predecessors: Keep
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
20 Ash Tree - 2 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace
Trade Post:
Predecessors: Keep
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
150 Ash Tree - 15 Joist
200 Sandstone - 20 Brick
50 Silver - 5 Plain Facade
100 Copper - 10 Brace
Temple:
Predecessors: Keep , Trade Post
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace
Library:
Predecessors: Keep , Library
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace
Barracks:
Predecessors: Keep, Gate
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash tree - 4 Joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace
Thieve's Guild:
Predecessors:Keep, Temple
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace
Weaponsmith Workshop:
Predecessors: Keep, Barracks
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace
Armorsmith Workshop:
Predecessors: Keep, Thieve's Guild
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace
Alchemist Workshop:
Predecessors: Keep, Weaponsmith's Workshop.
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
50 Ash Tree - 5 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace
Architect Workshop:
Predecessors: Keep, Armorsmith's Workshop
Plan: Two Parchment(38 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 Brace
Tier 2 Building Information
Keep II
Advanced Keep Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Keep, Alchemist Workshop
1500 Yew - 150 Beam
2500 Granite - 250 Block
500 Electrum - 50 Ornate Facade
1200 Iron - 120 Lintel
Trade Post II
Advanced Trade Post Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Trade Post, Keep II
1500 Yew - 150 Beam
2500 Granite - 250 Block
500 Electrum - 50 Ornate Facade
1200 Iron - 120 Lintel
Temple II
Advanced Temple Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Library, Trade Post II, Architect Worshop
750 Yew - 75 Beam
1500 Granite - 150 Block
200 Electrum - 20 Ornate Facade
500 Iron - 50 Lintel
Library II
Advanced Library Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Temple, Trade II, Keep II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
Barracks II
Advanced Barracks Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Temple, Trade Post II, Keep II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
Thieve's Guild II
Advanced Thieve's Guild Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Barracks, Trade Post II, Temple II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
Weaponsmith Workshop II
Advanced Weaponsmith Workshop Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Thieve's Guild, Trade Post II, Barracks II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
Armorsmith Workshop II
Advanced Armorsmith Workshop Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Weaponsmith Workshop II, Trade Post II, Thieve's Guild II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
Alchemist Workshop II
Advanced Alchemist Workshop Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Armorsmith Workshop, Trade Post II, Weaponsmith Workshop II
750 Yew - 75 Beam
1500 Granite - 150 Block
200 Electrum - 20 Ornate Facade
500 Iron - 50 Lintel
Architect Workshop II
Advanced Architect Workshop Plan: Two Papyrus(64 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Alchemist Workshop, Trade Post II, Armorsmith Workshop II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
Tier 3 Building Information
Keep III
Superior Keep Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Keep II, Armorsmith's Workshop II
2400 Duskmetal - 240 Girder
5000 Basalt - 500 Slab
3000 Oak - 300 Frame
1000 Gold - 100 Grand Facade
Trade Post III
Superior Trade Post Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Trade Post II, Keep III
20000 Duskmetal - 2000 Girder
30000 Basalt - 3000 Slab
18000 Oak - 1800 Frame
6000 Gold - 600 Grand Facade
Temple III
Superior Temple Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Temple II, Keep III, Trade Post III
12000 Duskmetal - 1200 Girder
19000 Basalt - 1900 Slab
10000 Oak - 1000 Frame
2200 Gold - 220 Grand Facade
Library III
Superior Library Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Library II, Trade III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
2200 Gold - 220 Grand Facade
Barracks III
Superior Barracks Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Barracks II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade
Thieve's Guild III
Superior Thieve's Guild Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Thieve's Guild II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade
Weaponsmith Workshop III
Superior Weaponsmith Workshop Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Weaponsmith Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade
Armorsmith Workshop III
Superior Armorsmith Workshop Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Armorsmith Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade
Alchemist Workshop III
Superior Alchemist Workshop Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Alchemist Workshop II, Trade Post III, Keep III
12000 Duskmetal - 1200 Girder
19000 Basalt - 1900 Slab
10000 Oak - 1000 Frame
2200 Gold - 220 Grand Facade
Architect Workshop III
Superior Architect Workshop Plan: Two Vellum(1 Gold 12 Silver Each) + Drawing Ink (25 Silver)
Predecessors: Architect Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade
Broken Disabled & or Bugs
The Library currently uses the University Plan & their is no Library Plan
(Mislabeled) just use the University Plan to make your Library and you will be fine.
Two NPC's Spawn In The City
The Trader Npc & the Siege Npc was recently added, currently all the others are still not spawning.
No Buffs
The building buffs and abilities are disabled or not in-game so currently there are no bonuses.
Lahon
Guild Leader Ultra Vires
Deathwhisper Server
Lahon's guide is shown here with his paermission. The Original Threadcam be found here
here are a few links to charts that show this information in a different way:

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